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Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

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arxiv 2004.13710 v3 pith:C5TBRNMX submitted 2020-04-28 cs.AI cs.NE

classification cs.AIcs.NE
keywords agentsdiversepopulationagentbehaviorbehavioralhanabipartner
verification ladder T0 review T1 audit T2 compute T3 formal
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Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to adapt to its partner's strategies with no previous coordination. Evaluating an agent in this setting requires a diverse population of potential partners, but so far, the behavioral diversity of agents has not been considered in a systematic way. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate diverse populations for this purpose, and generates a population of diverse Hanabi agents using MAP-Elites. We also postulate that agents can benefit from a diverse population during training and implement a simple "meta-strategy" for adapting to an agent's perceived behavioral niche. We show this meta-strategy can work better than generalist strategies even outside the population it was trained with if its partner's behavioral niche can be correctly inferred, but in practice a partner's behavior depends and interferes with the meta-agent's own behavior, suggesting an avenue for future research in characterizing another agent's behavior during gameplay.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. In Pursuit of Predictive Models of Human Preferences Toward AI Teammates

    cs.HC 2025-01 reject novelty 5.0 of 10

    In a 241-participant Hanabi study, AI behavioral metrics like action diversity and strategic dominance predict human preference ratings more strongly than the final game score, though all correlations are weak to moderate.

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