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RigNet: Neural Rigging for Articulated Characters
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We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.
Forward citations
Cited by 5 Pith papers
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ViP-Rig: Visual-Prompted Controllable Rigging
2D skeletal sketches and rigidity maps injected via gated adapters into frozen UniRig and Puppeteer backbones recover target rigs better than geometry-only baselines and support iterative editing.
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MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos
MorphGS retargets motion from a monocular video onto a rigged 3D character by optimizing target morphology and pose with image-space losses, without 3D source reconstruction or parametric templates.
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VidAnimator: User-Guided Stylized 3D Character Animation from Human Videos
A mixed-initiative system combining video motion capture with editable skinning-weight transfer lets stylized 3D characters mimic human videos.
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Category-Agnostic Neural Object Rigging
An unsupervised method that represents deformable 3D objects as sparse, editable blobs and re-poses them across categories without manual rigging.
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PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
PhysRig animates articulated 3D objects by simulating them as deformable soft bodies driven by an embedded skeleton, and learns the material and motion parameters with a differentiable physics simulator.
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