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Human Instruction-Following with Deep Reinforcement Learning via Transfer-Learning from Text

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arxiv 2005.09382 v1 pith:WLCVBEMU submitted 2020-05-19 cs.CL

classification cs.CL
keywords deephumanagentsinstruction-followinglearninguserscommandsinstructions
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human users. However, the optimisation of multi-goal motor policies via deep RL from scratch requires many episodes of experience. Consequently, instruction-following with deep RL typically involves language generated from templates (by an environment simulator), which does not reflect the varied or ambiguous expressions of real users. Here, we propose a conceptually simple method for training instruction-following agents with deep RL that are robust to natural human instructions. By applying our method with a state-of-the-art pre-trained text-based language model (BERT), on tasks requiring agents to identify and position everyday objects relative to other objects in a naturalistic 3D simulated room, we demonstrate substantially-above-chance zero-shot transfer from synthetic template commands to natural instructions given by humans. Our approach is a general recipe for training any deep RL-based system to interface with human users, and bridges the gap between two research directions of notable recent success: agent-centric motor behavior and text-based representation learning.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning Instruction-Following Policies through Open-Ended Instruction Relabeling with Large Language Models

    cs.LG 2025-06 conditional novelty 6.0 of 10

    OIR relabels failed trajectories via an LLM into open-ended instructions and trains a unified instruction-following policy, outperforming PQN and ELLM on Craftax.

  2. Embodied AI Agents: Modeling the World

    cs.AI 2025-06 conditional novelty 4.0 of 10

    Embodied AI agents should be built around physical world models plus a mental world model of the user, with virtual, wearable, and robotic agents sharing this core.

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