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Improving Multi-Agent Cooperation using Theory of Mind
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Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others' intentions from their behaviour, and use these inferences in scheming and strategizing. Here, using a Bayesian Theory of Mind (ToM) approach, we investigated how much an explicit representation of others' intentions improves performance in a cooperative game. We compared the performance of humans playing with optimal-planning agents with and without ToM, in a cooperative game where players have to flexibly cooperate to achieve joint goals. We find that teams with ToM agents significantly outperform non-ToM agents when collaborating with all types of partners: non-ToM, ToM, as well as human players, and that the benefit of ToM increases the more ToM agents there are. These findings have implications for designing better cooperative agents.
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Cited by 1 Pith paper
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Towards Machine Theory of Mind with Large Language Model-Augmented Inverse Planning
An LLM-augmented Bayesian inverse planning model, LAIP, generates hypotheses and action likelihoods, then uses Bayes' rule to infer agent preferences, outperforming LLM-only baselines.
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