Pith. Sign in

RECORD

Can a Wi-Fi WLAN Support a First Person Shooter?

Networking and Internet Architecture · Submitted 30 Jul 2020

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim The results show that it is possible to maintain an acceptable level of subjective quality during the handoff.

how it is stated · asserted 0.73 read the record →

Comment (0) Read on arXiv ↗
Cite ▾
arXiv ID2007.16071 (version 1)
Pith IDPPUUOKH5, Pith's permanent record of this paper and its review
CitationJose Ruiz-Mas, Jose Saldana, Juan Luis de la Cruz, Julian Fernandez-Navajas, Luis Sequeira. "Can a Wi-Fi WLAN Support a First Person Shooter?." arXiv:2007.16071 (2020). https://pith.science/paper/PPUUOKH5
Claim paper

The compiled record

The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

Open the compiled record

Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 4,832 input tokens.

What the abstract itself states, as probabilities: claims first 0.04 · states limitation 0.62 · human participants 0.25 · controlled comparison 0.09 · randomized assignment 0.02 · states quantitative result 0.06 · compares with prior results 0.10 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. background 1.00 0.05 0.02 asserted 0.98
s1 In these scenarios, real-time services as online games can also be present. background 1.00 0.05 0.03 asserted 0.70
s2 This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. contribution 0.59 0.94 0.03 asserted 0.95
s3 A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. method 0.99 0.65 0.04 asserted 0.96
s4 The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. result 1.00 0.95 0.79 asserted 0.73
s5 At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality. interpretation 0.76 0.59 0.21 hedged possibility 0.86

What kind of paper the classifier reports this is: empirical study 1.00 · evidence from observation or experiment 1.00.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
levels run
  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.

Human review

Discussion

Know something about this paper? Leave a comment, or highlight any passage above to comment on it.