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A principled analysis of Behavior Trees and their generalisations

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arxiv 2008.11906 v2 pith:XPBJLZD4 submitted 2020-08-27 cs.AI cs.RO

classification cs.AIcs.RO
keywords principlesanalysebehaviorcaseschallengingcontroltreesaction
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

As complex autonomous robotic systems become more widespread, the need for transparent and reusable Artificial Intelligence (AI) designs becomes more apparent. In this paper we analyse how the principles behind Behavior Trees (BTs), an increasingly popular tree-structured control architecture, are applicable to these goals. Using structured programming as a guide, we analyse the BT principles of reactiveness and modularity in a formal framework of action selection. Proceeding from these principles, we review a number of challenging use cases of BTs in the literature, and show that reasoning via these principles leads to compatible solutions. Extending these arguments, we introduce a new class of control architectures we call generalised BTs or $k$-BTs and show how they can extend the applicability of BTs to some of the aforementioned challenging BT use cases while preserving the BT principles.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Behavior Tree-inspired programming language for autonomous agents

    cs.PL 2024-11 conditional novelty 6.0 of 10

    A design for a Behavior Tree-inspired functional language (rSelect, monitor, fallback, and monadic sequencing) embedded in Haskell, demonstrated on a door-entry robot task.

  2. Formalizing Stateful Behavior Trees

    cs.RO 2024-11 conditional novelty 6.0 of 10

    Stateful Behavior Trees with unbounded integer memory are shown to be Turing complete, and the BehaVerify tool verifies them on trees with up to 20,000 nodes.

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