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EigenGame: PCA as a Nash Equilibrium

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arxiv 2010.00554 v2 pith:EXL246KC submitted 2020-10-01 cs.LG stat.ML

classification cs.LGstat.ML
keywords gamealgorithmviewactivationsalgorithmicanalysisanalyzeapproximate
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a novel view on principal component analysis (PCA) as a competitive game in which each approximate eigenvector is controlled by a player whose goal is to maximize their own utility function. We analyze the properties of this PCA game and the behavior of its gradient based updates. The resulting algorithm -- which combines elements from Oja's rule with a generalized Gram-Schmidt orthogonalization -- is naturally decentralized and hence parallelizable through message passing. We demonstrate the scalability of the algorithm with experiments on large image datasets and neural network activations. We discuss how this new view of PCA as a differentiable game can lead to further algorithmic developments and insights.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Generalizable Spectral Embedding with an Application to UMAP

    cs.LG 2025-01 conditional novelty 5.0 of 10

    A post-processing diagonalization step turns SpectralNet's rotationally ambiguous output into the actual eigenvectors, yielding scalable, generalizable spectral embeddings and a generalizable UMAP.

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