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COG: Connecting New Skills to Past Experience with Offline Reinforcement Learning

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arxiv 2010.14500 v1 pith:DTDFTICS submitted 2020-10-27 cs.LG cs.RO

classification cs.LGcs.RO
keywords datataskpriorskillslearningamountbehaviorsenvironment
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Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is limited by time and cost considerations, the learned behavior is typically narrow: the policy can only execute the task in a handful of scenarios that it was trained on. What if there was a way to incorporate a large amount of prior data, either from previously solved tasks or from unsupervised or undirected environment interaction, to extend and generalize learned behaviors? While most prior work on extending robotic skills using pre-collected data focuses on building explicit hierarchies or skill decompositions, we show in this paper that we can reuse prior data to extend new skills simply through dynamic programming. We show that even when the prior data does not actually succeed at solving the new task, it can still be utilized for learning a better policy, by providing the agent with a broader understanding of the mechanics of its environment. We demonstrate the effectiveness of our approach by chaining together several behaviors seen in prior datasets for solving a new task, with our hardest experimental setting involving composing four robotic skills in a row: picking, placing, drawer opening, and grasping, where a +1/0 sparse reward is provided only on task completion. We train our policies in an end-to-end fashion, mapping high-dimensional image observations to low-level robot control commands, and present results in both simulated and real world domains. Additional materials and source code can be found on our project website: https://sites.google.com/view/cog-rl

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  1. What Matters for Simulation to Online Reinforcement Learning on Real Robots

    cs.RO 2026-02 conditional novelty 5.0 of 10

    Sim-to-online RL on three real robots is stabilized by retaining data, warm-starting the replay buffer, and using asymmetric actor-critic updates with a low actor learning rate.

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