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DeRF: Decomposed Radiance Fields

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arxiv 2011.12490 v1 pith:ZYKSSDK2 submitted 2020-11-25 cs.CV cs.GR

classification cs.CVcs.GR
keywords networksdecomposedinferencescenedecompositionefficientfieldsnerf
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With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter's Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3x more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0~dB in PSNR (for the same inference cost).

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  1. Real-Time Scene Reconstruction using Light Field Probes

    cs.GR 2025-07 conditional novelty 4.0 of 10

    A probe-based renderer built from laser point clouds reconstructs a room-scale scene in real time with constant per-frame cost.

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