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How to Sell Information Optimally: an Algorithmic Study

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arxiv 2011.14570 v2 pith:MMTGJVR7 submitted 2020-11-30 cs.GT

classification cs.GT
keywords informationmodelproblemmenurevenue-optimaltimeagentsalgorithm
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We investigate the algorithmic problem of selling information to agents who face a decision-making problem under uncertainty. We adopt the model recently proposed by Bergemann et al. [BBS18], in which information is revealed through signaling schemes called experiments. In the single-agent setting, any mechanism can be represented as a menu of experiments. Our results show that the computational complexity of designing the revenue-optimal menu depends heavily on the way the model is specified. When all the parameters of the problem are given explicitly, we provide a polynomial time algorithm that computes the revenue-optimal menu. For cases where the model is specified with a succinct implicit description, we show that the tractability of the problem is tightly related to the efficient implementation of a Best Response Oracle: when it can be implemented efficiently, we provide an additive FPTAS whose running time is independent of the number of actions. On the other hand, we provide a family of problems, where it is computationally intractable to construct a best response oracle, and we show that it is NP-hard to get even a constant fraction of the optimal revenue. Moreover, we investigate a generalization of the original model by Bergemann et al. [BBS18] that allows multiple agents to compete for useful information. We leverage techniques developed in the study of auction design (see e.g. [CDW12a], [AFHHM12], [CDW12b], [CDW13a], [CDW13b]) to design a polynomial time algorithm that computes the revenue-optimal mechanism for selling information.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. On the Theoretical Foundations of Data Exchange Economies

    cs.GT 2024-12 conditional novelty 7.0 of 10

    Defines reciprocal fair and core-stable data exchanges, proves exact existence for monotone continuous utilities, and places approximate computation in the complexity class CLS for submodular settings.

  2. Selling Information in Games with Externalities

    cs.GT 2025-05 reject novelty 6.0 of 10

    In a binary two-player game where the informed seller competes with a privately informed buyer, the profit-maximizing menu sells full information or none, and above a competition threshold the seller optimally sells n...

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