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Deep Learning Techniques for Super-Resolution in Video Games

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arxiv 2012.09810 v1 pith:XKTDJ24U submitted 2020-12-17 cs.NE cs.CVeess.IV

classification cs.NEcs.CVeess.IV
keywords videogamesgraphicscomputationalcostdeepgamehardware
verification ladder T0 review T1 audit T2 compute T3 formal

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The computational cost of video game graphics is increasing and hardware for processing graphics is struggling to keep up. This means that computer scientists need to develop creative new ways to improve the performance of graphical processing hardware. Deep learning techniques for video super-resolution can enable video games to have high quality graphics whilst offsetting much of the computational cost. These emerging technologies allow consumers to have improved performance and enjoyment from video games and have the potential to become standard within the game development industry.

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Cited by 1 Pith paper

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  1. Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning

    cs.HC 2024-12 conditional novelty 5.0 of 10

    A federated-learning FPS distribution predictor using per-player and per-game learnable kernels achieves a Wasserstein distance of 0.469, but the evaluation may leak identity information.

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