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Foureye: Defensive Deception based on Hypergame Theory Against Advanced Persistent Threats

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arxiv 2101.02863 v2 pith:EOIKSEH7 submitted 2021-01-08 cs.GT

classification cs.GT
keywords attackerdeceptiondefensivedefenderattacksbeliefshypergameadvanced
verification ladder T0 review T1 audit T2 compute T3 formal
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Defensive deception techniques have emerged as a promising proactive defense mechanism to mislead an attacker and thereby achieve attack failure. However, most game-theoretic defensive deception approaches have assumed that players maintain consistent views under uncertainty. They do not consider players' possible, subjective beliefs formed due to asymmetric information given to them. In this work, we formulate a hypergame between an attacker and a defender where they can interpret the same game differently and accordingly choose their best strategy based on their respective beliefs. This gives a chance for defensive deception strategies to manipulate an attacker's belief, which is the key to the attacker's decision making. We consider advanced persistent threat (APT) attacks, which perform multiple attacks in the stages of the cyber kill chain where both the attacker and the defender aim to select optimal strategies based on their beliefs. Through extensive simulation experiments, we demonstrated how effectively the defender can leverage defensive deception techniques while dealing with multi-staged APT attacks in a hypergame in which the imperfect information is reflected based on perceived uncertainty, cost, and expected utilities of both attacker and defender, the system lifetime (i.e., mean time to security failure), and improved false positive rates in detecting attackers.

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  1. A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems

    cs.AI 2025-07 conditional novelty 5.0 of 10

    This systematic review of 44 agent-compatible hypergame papers finds that practical applications simplify the theory, graph-based and hierarchical models dominate deceptive reasoning, and no formal hypergame language ...

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