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Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

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arxiv 2101.10994 v1 pith:7UOUYBM4 submitted 2021-01-26 cs.CV cs.GR

classification cs.CVcs.GR
keywords neuralshapesreal-timerenderingrepresentationefficientimplicitstate-of-the-art
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2-3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.

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    A probe-based renderer built from laser point clouds reconstructs a room-scale scene in real time with constant per-frame cost.

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