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Casual and Hardcore Player Traits and Gratifications of Pok\'emon GO, Harry Potter: Wizards Unite, Ingress
Human-Computer Interaction · Submitted 26 Feb 2021
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications.
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The abstract, sentence by sentence
Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, we aim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello's Player Traits Model and Scale of Game playing Preferences, and Hamari's scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive from playing LBGs.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | Location-based games (LBG) impose virtual spaces on top of physical locations. | background 1.00 | 0.04 | 0.01 | asserted 1.00 |
| s1 | Studies have explored LBG from various perspectives. | background 1.00 | 0.03 | 0.01 | asserted 1.00 |
| s2 | However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. | gap 1.00 | 0.04 | 0.03 | asserted 1.00 |
| s3 | In this paper, we aim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello's Player Traits Model and Scale of Game playing Preferences, and Hamari's scale of LBG gratifications. | method 0.71 | 0.83 | 0.03 | asserted 0.92 |
| s4 | Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. | result 1.00 | 0.97 | 0.88 | asserted 0.93 |
| s5 | Overall our findings shed light into the players of LBG, their traits, and gratifications they derive from playing LBGs. | interpretation 0.93 | 0.90 | 0.33 | asserted 0.99 |
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The paper
Original abstract
Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, we aim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello's Player Traits Model and Scale of Game playing Preferences, and Hamari's scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive from playing LBGs.
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