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Fast tree-based algorithms for DBSCAN for low-dimensional data on GPUs

Distributed, Parallel, and Cluster Computing · Submitted 9 Mar 2021

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We compare the proposed algorithms with existing CPU and GPU implementations, and demonstrate their competitiveness and performance using a fast traversal structure (bounding volume hierarchy) for low dimensional data.

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arXiv ID2103.05162 (version 2)
Pith IDTKFZTQ3Q, Pith's permanent record of this paper and its review
CitationAndrey Prokopenko, Damien Lebrun-Grandie, Daniel Arndt. "Fast tree-based algorithms for DBSCAN for low-dimensional data on GPUs." arXiv:2103.05162 (2021). https://pith.science/paper/TKFZTQ3Q
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 6,080 input tokens.

What the abstract itself states, as probabilities: claims first 0.04 · states limitation 0.40 · human participants 0.02 · controlled comparison 0.71 · randomized assignment 0.01 · states quantitative result 0.96 · compares with prior results 0.97 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v2. Results and the main claim are underlined; .

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls, such as asynchronous range query calls, result in high thread execution divergence in many implementations. In this paper, we propose a new framework for GPU-accelerated DBSCAN, and describe two tree-based algorithms within that framework. Both algorithms fuse the search for neighbors with updating cluster information, but differ in their treatment of dense regions of the data. We show that the time taken to compute clusters is at most twice that of determination of the neighbors. We compare the proposed algorithms with existing CPU and GPU implementations, and demonstrate their competitiveness and performance using a fast traversal structure (bounding volume hierarchy) for low dimensional data. We also show that the memory usage can be reduced by processing object neighbors dynamically without storing them.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. background 1.00 0.03 0.02 asserted 1.00
s1 While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. background 0.80 0.07 0.02 asserted 1.00
s2 Common pitfalls, such as asynchronous range query calls, result in high thread execution divergence in many implementations. background 0.90 0.08 0.02 asserted 0.99
s3 In this paper, we propose a new framework for GPU-accelerated DBSCAN, and describe two tree-based algorithms within that framework. contribution 1.00 0.91 0.12 asserted 0.99
s4 Both algorithms fuse the search for neighbors with updating cluster information, but differ in their treatment of dense regions of the data. method 0.77 0.77 0.10 asserted 0.99
s5 We show that the time taken to compute clusters is at most twice that of determination of the neighbors. result 1.00 0.95 0.20 asserted 1.00
s6 We compare the proposed algorithms with existing CPU and GPU implementations, and demonstrate their competitiveness and performance using a fast traversal structure (bounding volume hierarchy) for low dimensional data. result 0.54 0.94 0.36 asserted 1.00
s7 We also show that the memory usage can be reduced by processing object neighbors dynamically without storing them. result 0.50 0.94 0.10 asserted 1.00

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.53.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls, such as asynchronous range query calls, result in high thread execution divergence in many implementations. In this paper, we propose a new framework for GPU-accelerated DBSCAN, and describe two tree-based algorithms within that framework. Both algorithms fuse the search for neighbors with updating cluster information, but differ in their treatment of dense regions of the data. We show that the time taken to compute clusters is at most twice that of determination of the neighbors. We compare the proposed algorithms with existing CPU and GPU implementations, and demonstrate their competitiveness and performance using a fast traversal structure (bounding volume hierarchy) for low dimensional data. We also show that the memory usage can be reduced by processing object neighbors dynamically without storing them.

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