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KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs
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NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.
Forward citations
Cited by 3 Pith papers
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From Scalars to Time Series: Rethinking Implicit Neural Representations for Time-Varying Volumetric Data
Time-varying volumes are compressed by mapping each spatial coordinate directly to its full temporal sequence, using mixture-of-experts routing and low-rank decoders.
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FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields
FruitNeRF++ counts fruits in orchards by learning 3D instance embeddings with a contrastively trained neural instance field and clustering them with a shape-agnostic HDBSCAN.
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VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning
VistaFlow claims fast, framerate-stable radiance field rendering on consumer hardware via a Q-learning controller, but the paper's own equations and tables do not support the headline claims.
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