Pith. sign in

REVIEW 2 cited by

Baking Neural Radiance Fields for Real-Time View Synthesis

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2103.14645 v1 pith:4EUFHXRA submitted 2021-03-26 cs.CV cs.GR

classification cs.CVcs.GR
keywords nerfneuralreal-timeradiancerenderingrepresentationscenefields
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) that enables real-time rendering on commodity hardware. To achieve this, we introduce 1) a reformulation of NeRF's architecture, and 2) a sparse voxel grid representation with learned feature vectors. The resulting scene representation retains NeRF's ability to render fine geometric details and view-dependent appearance, is compact (averaging less than 90 MB per scene), and can be rendered in real-time (higher than 30 frames per second on a laptop GPU). Actual screen captures are shown in our video.

Discussion (0). Sign in to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

    cs.CV 2026-08 conditional novelty 5.0 of 10

    A new online representation using movable anchor-based structured 3D Gaussians plus free Gaussians speeds up free-viewpoint video training while keeping competitive quality.

  2. Real-Time Scene Reconstruction using Light Field Probes

    cs.GR 2025-07 conditional novelty 4.0 of 10

    A probe-based renderer built from laser point clouds reconstructs a room-scale scene in real time with constant per-frame cost.

Pith tools