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PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting

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arxiv 2104.00674 v1 pith:Q2DIS2ZZ submitted 2021-04-01 cs.CV cs.GR

classification cs.CVcs.GR
keywords illuminationgaussiansrenderingsphericaleditinggeometryinversematerials
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We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under natural, static illumination. We demonstrate, with both synthetic and real data, that our reconstructions not only enable rendering of novel viewpoints, but also physics-based appearance editing of materials and illumination.

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