Pith. sign in

REVIEW

Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2105.01061 v1 pith:CX7W426L submitted 2021-05-03 cs.CV

classification cs.CV
keywords collisionscenegeometryreplayapproachbumpingdistributionidea
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

What does bumping into things in a scene tell you about scene geometry? In this paper, we investigate the idea of learning from collisions. At the heart of our approach is the idea of collision replay, where we use examples of a collision to provide supervision for observations at a past frame. We use collision replay to train convolutional neural networks to predict a distribution over collision time from new images. This distribution conveys information about the navigational affordances (e.g., corridors vs open spaces) and, as we show, can be converted into the distance function for the scene geometry. We analyze this approach with an agent that has noisy actuation in a photorealistic simulator.

Discussion (0). Continue with ORCID to comment.

Pith tools