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GPUReplay: A 50-KB GPU Stack for Client ML
Distributed, Parallel, and Cluster Computing · Submitted 4 May 2021
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim We show that GPUReplay works with a variety of integrated GPU hardware, GPU APIs, ML frameworks, and 33 neural network (NN) implementations for inference or training.
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The abstract, sentence by sentence
GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full GPU stack ahead of time and replay the executions on new input at run time. We address key challenges towards making GR feasible, sound, and practical to use. The resultant replayer is a drop-in replacement of the original GPU stack. It is tiny (50 KB of executable), robust (replaying long executions without divergence), portable (running in a commodity OS, in TEE, and baremetal), and quick to launch (speeding up startup by up to two orders of magnitude). We show that GPUReplay works with a variety of integrated GPU hardware, GPU APIs, ML frameworks, and 33 neural network (NN) implementations for inference or training. The code is available at https://github.com/bakhi/GPUReplay.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. | contribution 1.00 | 0.47 | 0.10 | asserted 1.00 |
| s1 | It addresses high complexity of a modern GPU stack for deployment ease and security. | background 0.70 | 0.27 | 0.05 | asserted 1.00 |
| s2 | The idea is to record GPU executions on the full GPU stack ahead of time and replay the executions on new input at run time. | method 0.88 | 0.38 | 0.07 | asserted 0.97 |
| s3 | We address key challenges towards making GR feasible, sound, and practical to use. | contribution 0.93 | 0.79 | 0.04 | asserted 0.80 |
| s4 | The resultant replayer is a drop-in replacement of the original GPU stack. | contribution 0.51 | 0.81 | 0.14 | asserted 1.00 |
| s5 | It is tiny (50 KB of executable), robust (replaying long executions without divergence), portable (running in a commodity OS, in TEE, and baremetal), and quick to launch (speeding up startup by up to two orders of magnitude). | result 0.76 | 0.91 | 0.34 | asserted 1.00 |
| s6 | We show that GPUReplay works with a variety of integrated GPU hardware, GPU APIs, ML frameworks, and 33 neural network (NN) implementations for inference or training. | result 0.94 | 0.93 | 0.21 | asserted 1.00 |
| s7 | The code is available at https://github.com/bakhi/GPUReplay. | contribution 0.74 | 0.38 | 0.02 | asserted 0.99 |
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The paper
Original abstract
GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full GPU stack ahead of time and replay the executions on new input at run time. We address key challenges towards making GR feasible, sound, and practical to use. The resultant replayer is a drop-in replacement of the original GPU stack. It is tiny (50 KB of executable), robust (replaying long executions without divergence), portable (running in a commodity OS, in TEE, and baremetal), and quick to launch (speeding up startup by up to two orders of magnitude). We show that GPUReplay works with a variety of integrated GPU hardware, GPU APIs, ML frameworks, and 33 neural network (NN) implementations for inference or training. The code is available at https://github.com/bakhi/GPUReplay.
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Much work has transformed ML workloads rather than the GPU stack; outsourcing security-sensitive compute to TEE, they preserve data/model privacy or ensure compute integrity [ref] .
Confidential Inference via Ternary Model Partitioning · Related Work · 0.90
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