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Hierarchical Robot Navigation in Novel Environments using Rough 2-D Maps

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arxiv 2106.03665 v1 pith:SKVEPFBU submitted 2021-06-07 cs.RO cs.LG

classification cs.ROcs.LG
keywords environmentsnovelroughhigh-levellearninglow-levelnavigationproposed
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In robot navigation, generalizing quickly to unseen environments is essential. Hierarchical methods inspired by human navigation have been proposed, typically consisting of a high-level landmark proposer and a low-level controller. However, these methods either require precise high-level information to be given in advance or need to construct such guidance from extensive interaction with the environment. In this work, we propose an approach that leverages a rough 2-D map of the environment to navigate in novel environments without requiring further learning. In particular, we introduce a dynamic topological map that can be initialized from the rough 2-D map along with a high-level planning approach for proposing reachable 2-D map patches of the intermediate landmarks between the start and goal locations. To use proposed 2-D patches, we train a deep generative model to generate intermediate landmarks in observation space which are used as subgoals by low-level goal-conditioned reinforcement learning. Importantly, because the low-level controller is only trained with local behaviors (e.g. go across the intersection, turn left at a corner) on existing environments, this framework allows us to generalize to novel environments given only a rough 2-D map, without requiring further learning. Experimental results demonstrate the effectiveness of the proposed framework in both seen and novel environments.

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    A three-tier feudal navigation agent with a self-supervised memory proxy map, a human-imitation waypoint network, and a low-level action classifier achieves state-of-the-art image-goal navigation in unseen Gibson envi...

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