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Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings

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arxiv 2106.09086 v1 pith:CD4O53K2 submitted 2021-06-16 cs.AI

classification cs.AI
keywords searchbeliefobservablepartiallypoliciesenvironmentslearnedsettings
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major limitation of prior search approaches for partially observable environments is that the computational cost scales poorly with the amount of hidden information. In this paper we present \emph{Learned Belief Search} (LBS), a computationally efficient search procedure for partially observable environments. Rather than maintaining an exact belief distribution, LBS uses an approximate auto-regressive counterfactual belief that is learned as a supervised task. In multi-agent settings, LBS uses a novel public-private model architecture for underlying policies in order to efficiently evaluate these policies during rollouts. In the benchmark domain of Hanabi, LBS can obtain 55% ~ 91% of the benefit of exact search while reducing compute requirements by $35.8 \times$ ~ $4.6 \times$, allowing it to scale to larger settings that were inaccessible to previous search methods.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 2 citations worldwide. Full citation record

  1. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

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