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Learning to Map for Active Semantic Goal Navigation

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arxiv 2106.15648 v2 pith:ESFXT4IR submitted 2021-06-29 cs.CV cs.RO

classification cs.CVcs.RO
keywords semanticenvironmentsnavigationgoalpriorsspatialagentareas
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of object goal navigation in unseen environments. Solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments of the Matterport3D dataset and show improved results on object goal navigation over competitive baselines.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation

    cs.RO 2026-05 unverdicted novelty 6.0 of 10

    PLMD applies a denoising diffusion model to predict labels for unknown map regions, allowing goal localization in unexplored environments by substituting completed labels into existing navigation pipelines.

  2. FeudalNav: A Simple Framework for Visual Navigation

    cs.RO 2026-01 unverdicted novelty 6.0 of 10

    FeudalNav decomposes visual navigation into hierarchical levels with a visual-similarity latent memory, delivering competitive Habitat AI results without any odometry.

  3. ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination

    cs.RO 2025-12 conditional novelty 6.0 of 10

    ImagineNav++ achieves SOTA mapless visual navigation by prompting VLMs to select imagined future views generated from a human-preference-distilled module and maintained via selective foveation memory.

  4. TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals

    cs.RO 2025-09 conditional novelty 6.0 of 10

    A navigation pipeline that bridges object-level global planning with traversability-aware local control, using only RGB images and pretrained models, improves success over prior zero-shot and learned baselines in simulation.

  5. An Active Perception Game for Robust Exploration

    cs.RO 2024-03 unverdicted novelty 5.0 of 10

    Develops a game-theoretic estimator for true information gain in active perception that achieves sub-linear regret and shows average gains of 7% information gain and 42% error reduction across simulated and real robot...

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