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Embodiment and Computational Creativity
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We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.
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Cited by 1 Pith paper
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Pluri-perspectivism in Human-robot Co-creativity with Older Adults
A five-dimensional pluri-perspectivist model is introduced to guide context-sensitive, co-creative human-robot interaction, grounded in theory and interviews with artists and art teachers.
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