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SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

Sound · Submitted 14 Oct 2021

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim A listening study comparing our model to real recordings and to digital signal processing procedural audio models in terms of sound plausibility and variation revealed that SpecSinGAN is more plausible and varied than the procedural audio models considered, when using multi-channel spectrograms.

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arXiv ID2110.07311 (version 2)
Pith IDYL7NU7OA, Pith's permanent record of this paper and its review
CitationAdri\'an Barahona-R\'ios, Tom Collins. "SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs." arXiv:2110.07311 (2021). https://pith.science/paper/YL7NU7OA
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 4,363 input tokens.

What the abstract itself states, as probabilities: claims first 0.06 · states limitation 0.10 · human participants 0.75 · controlled comparison 0.90 · randomized assignment 0.02 · states quantitative result 0.05 · compares with prior results 0.97 · mentions code or data availability 0.50.

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arXiv listing abstract v2. Results and the main claim are underlined; .

Single-image generative adversarial networks learn from the internal distribution of a single training example to generate variations of it, removing the need of a large dataset. In this paper we introduce SpecSinGAN, an unconditional generative architecture that takes a single one-shot sound effect (e.g., a footstep; a character jump) and produces novel variations of it, as if they were different takes from the same recording session. We explore the use of multi-channel spectrograms to train the model on the various layers that comprise a single sound effect. A listening study comparing our model to real recordings and to digital signal processing procedural audio models in terms of sound plausibility and variation revealed that SpecSinGAN is more plausible and varied than the procedural audio models considered, when using multi-channel spectrograms. Sound examples can be found at the project website: https://www.adrianbarahonarios.com/specsingan/

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Single-image generative adversarial networks learn from the internal distribution of a single training example to generate variations of it, removing the need of a large dataset. background 1.00 0.06 0.04 asserted 1.00
s1 In this paper we introduce SpecSinGAN, an unconditional generative architecture that takes a single one-shot sound effect (e.g., a footstep; a character jump) and produces novel variations of it, as if they were different takes from the same recording session. contribution 0.98 0.88 0.08 asserted 1.00
s2 We explore the use of multi-channel spectrograms to train the model on the various layers that comprise a single sound effect. method 0.98 0.88 0.03 asserted 0.89
s3 A listening study comparing our model to real recordings and to digital signal processing procedural audio models in terms of sound plausibility and variation revealed that SpecSinGAN is more plausible and varied than the procedural audio models considered, when using multi-channel spectrograms. result 1.00 0.96 0.80 asserted 1.00
s4 Sound examples can be found at the project website: https://www.adrianbarahonarios.com/specsingan/ contribution 0.49 0.14 0.02 asserted 0.55

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.99.

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  • references and citing sentences
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  • C citations
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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Single-image generative adversarial networks learn from the internal distribution of a single training example to generate variations of it, removing the need of a large dataset. In this paper we introduce SpecSinGAN, an unconditional generative architecture that takes a single one-shot sound effect (e.g., a footstep; a character jump) and produces novel variations of it, as if they were different takes from the same recording session. We explore the use of multi-channel spectrograms to train the model on the various layers that comprise a single sound effect. A listening study comparing our model to real recordings and to digital signal processing procedural audio models in terms of sound plausibility and variation revealed that SpecSinGAN is more plausible and varied than the procedural audio models considered, when using multi-channel spectrograms. Sound examples can be found at the project website: https://www.adrianbarahonarios.com/specsingan/

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What this paper does with the arXiv papers it cites

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

What it cites · 1 sentence without a confident label

Uses the method or tool of 1 paper
Cites as background 7 papers
  • There are multiple architectures and applications that have been explored, such as autoregressive models for waveform synthesis [ref] , GANs for unconditional waveform synthesis [ref] or for frequency-domain conditional synthesis [ref] [ref] or diffusion models for conditional and unconditional waveform synthesis [ref] .

    WaveNet: A Generative Model for Raw Audio · Related Work · 0.99

  • There are multiple architectures and applications that have been explored, such as autoregressive models for waveform synthesis [ref] , GANs for unconditional waveform synthesis [ref] or for frequency-domain conditional synthesis [ref] [ref] or diffusion models for conditional and unconditional waveform synthesis [ref] .

    Adversarial Audio Synthesis · Related Work · 0.99

  • There are multiple architectures and applications that have been explored, such as autoregressive models for waveform synthesis [ref] , GANs for unconditional waveform synthesis [ref] or for frequency-domain conditional synthesis [ref] [ref] or diffusion models for conditional and unconditional waveform synthesis [ref] .

    DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networks · Related Work · 0.99

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