REVIEW 2 cited by
LUMINOUS: Indoor Scene Generation for Embodied AI Challenges
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents Luminous, the first research framework that employs state-of-the-art indoor scene synthesis algorithms to generate large-scale simulated scenes for Embodied AI challenges. Further, we automatically and quantitatively evaluate the quality of generated indoor scenes via their ability to support complex household tasks. Luminous incorporates a novel scene generation algorithm (Constrained Stochastic Scene Generation (CSSG)), which achieves competitive performance with human-designed scenes. Within Luminous, the EAI task executor, task instruction generation module, and video rendering toolkit can collectively generate a massive multimodal dataset of new scenes for the training and evaluation of Embodied AI agents. Extensive experimental results demonstrate the effectiveness of the data generated by Luminous, enabling the comprehensive assessment of embodied agents on generalization and robustness.
Forward citations
Cited by 2 Pith papers
-
ROOT: VLM based System for Indoor Scene Understanding and Beyond
ROOT combines GPT-4V, GroundingDINO, SAM, and DepthAnything with a fine-tuned SceneVLM to produce hierarchical indoor scene graphs and object distance estimates from a single RGB image.
-
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
A diffusion-inpainting pipeline generates interactive 3D scenes by iteratively adding furniture and small objects to rendered views, then back-projecting them to 3D with rescaled depth.
Discussion (0). Continue with ORCID to comment.