Pith. sign in

REVIEW 1 cited by

Search in Imperfect Information Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2111.05884 v1 pith:ISRKOKKI submitted 2021-11-10 cs.AI

classification cs.AI
keywords searchfunctionsgamesvalueinformationchessbeenimperfect
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an extensive section on evaluation functions to be used within a search. Samuel's checkers program from 1959 already combines search and value functions that are learned through self-play and bootstrapping. TD-Gammon improves upon those ideas and uses neural networks to learn those complex value functions -- only to be again used within search. The combination of decision-time search and value functions has been present in the remarkable milestones where computers bested their human counterparts in long standing challenging games -- DeepBlue for Chess and AlphaGo for Go. Until recently, this powerful framework of search aided with (learned) value functions has been limited to perfect information games. As many interesting problems do not provide the agent perfect information of the environment, this was an unfortunate limitation. This thesis introduces the reader to sound search for imperfect information games.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Game-theoretic model of forex trading with stochastic strategies and information asymmetry

    cs.CE 2024-11 reject novelty 2.0 of 10

    A model in which the market always moves the price opposite to each trader reproduces predictable trader losses, but that outcome is a definitional feature, not a finding.

Pith tools