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Status-quo policy gradient in Multi-Agent Reinforcement Learning

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arxiv 2111.11692 v1 pith:ZLSPF2SX submitted 2021-11-23 cs.MA

Status-quo policy gradient in Multi-Agent Reinforcement Learning

classification cs.MA
keywords individualsqlosshigh-utilitymulti-agentsocialstatus-quoagentagents
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Individual rationality, which involves maximizing expected individual returns, does not always lead to high-utility individual or group outcomes in multi-agent problems. For instance, in multi-agent social dilemmas, Reinforcement Learning (RL) agents trained to maximize individual rewards converge to a low-utility mutually harmful equilibrium. In contrast, humans evolve useful strategies in such social dilemmas. Inspired by ideas from human psychology that attribute this behavior to the status-quo bias, we present a status-quo loss (SQLoss) and the corresponding policy gradient algorithm that incorporates this bias in an RL agent. We demonstrate that agents trained with SQLoss learn high-utility policies in several social dilemma matrix games (Prisoner's Dilemma, Stag Hunt matrix variant, Chicken Game). We show how SQLoss outperforms existing state-of-the-art methods to obtain high-utility policies in visual input non-matrix games (Coin Game and Stag Hunt visual input variant) using pre-trained cooperation and defection oracles. Finally, we show that SQLoss extends to a 4-agent setting by demonstrating the emergence of cooperative behavior in the popular Braess' paradox.

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