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Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields
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Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at representing fine geometric structures with smoothly varying view-dependent appearance, they often fail to accurately capture and reproduce the appearance of glossy surfaces. We address this limitation by introducing Ref-NeRF, which replaces NeRF's parameterization of view-dependent outgoing radiance with a representation of reflected radiance and structures this function using a collection of spatially-varying scene properties. We show that together with a regularizer on normal vectors, our model significantly improves the realism and accuracy of specular reflections. Furthermore, we show that our model's internal representation of outgoing radiance is interpretable and useful for scene editing.
Forward citations
Cited by 3 Pith papers
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A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering
A hybrid BRDF model, combining a GGX analytical term with a tiny learned residual and gating network, fits measured materials more accurately than fully neural models at equal memory cost.
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4DPV: 4D Pet from Videos by Coarse-to-Fine Non-Rigid Radiance Fields
A coarse-to-fine neural network learns camera pose and 4D shape of deforming objects from multiple RGB videos, adding a local quadratic deformation model to a BANMo-style neural radiance field.
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U2NeRF: Unsupervised Underwater Image Restoration and Neural Radiance Fields
U2NeRF jointly performs novel view synthesis and unsupervised underwater image restoration by disentangling each rendered patch into scene radiance, transmission maps, and background light.
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