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Safe Deep RL in 3D Environments using Human Feedback

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arxiv 2201.08102 v2 pith:4GOUFHXA submitted 2022-01-20 cs.LG

classification cs.LG
keywords humansimulatorbehaviourfeedbackunsafewhetheragentdata
verification ladder T0 review T1 audit T2 compute T3 formal
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Agents should avoid unsafe behaviour during both training and deployment. This typically requires a simulator and a procedural specification of unsafe behaviour. Unfortunately, a simulator is not always available, and procedurally specifying constraints can be difficult or impossible for many real-world tasks. A recently introduced technique, ReQueST, aims to solve this problem by learning a neural simulator of the environment from safe human trajectories, then using the learned simulator to efficiently learn a reward model from human feedback. However, it is yet unknown whether this approach is feasible in complex 3D environments with feedback obtained from real humans - whether sufficient pixel-based neural simulator quality can be achieved, and whether the human data requirements are viable in terms of both quantity and quality. In this paper we answer this question in the affirmative, using ReQueST to train an agent to perform a 3D first-person object collection task using data entirely from human contractors. We show that the resulting agent exhibits an order of magnitude reduction in unsafe behaviour compared to standard reinforcement learning.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models

    cs.AI 2026-07 conditional novelty 6.0 of 10

    DROPJ trains a world-model-based MPC agent from one-shot human preferences plus safety justifications, cutting training cost and improving deployment safety in car-racing simulations.

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