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Point-NeRF: Point-based Neural Radiance Fields

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arxiv 2201.08845 v7 pith:CKY5R6FV submitted 2022-01-21 cs.CV

classification cs.CV
keywords neuralpoint-nerfmethodspointnerfclouddeepdirect
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Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.

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    cs.CV 2025-01 conditional novelty 5.0 of 10

    Car-GS combines per-view Gaussians, a separate geometry opacity, and masked normal priors, achieving a mean Chamfer distance of 0.060 on a five-scene subset of 3DRealCar, down from 0.098 for the best prior method.

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