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RLx2: Training a Sparse Deep Reinforcement Learning Model from Scratch

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arxiv 2205.15043 v2 pith:LC3MN37B submitted 2022-05-30 cs.LG

classification cs.LG
keywords trainingsparselearningmodelmodelsreinforcementrlx2times
verification ladder T0 review T1 audit T2 compute T3 formal
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Training deep reinforcement learning (DRL) models usually requires high computation costs. Therefore, compressing DRL models possesses immense potential for training acceleration and model deployment. However, existing methods that generate small models mainly adopt the knowledge distillation-based approach by iteratively training a dense network. As a result, the training process still demands massive computing resources. Indeed, sparse training from scratch in DRL has not been well explored and is particularly challenging due to non-stationarity in bootstrap training. In this work, we propose a novel sparse DRL training framework, "the Rigged Reinforcement Learning Lottery" (RLx2), which builds upon gradient-based topology evolution and is capable of training a sparse DRL model based entirely on a sparse network. Specifically, RLx2 introduces a novel multi-step TD target mechanism with a dynamic-capacity replay buffer to achieve robust value learning and efficient topology exploration in sparse models. It also reaches state-of-the-art sparse training performance in several tasks, showing 7.5\times-20\times model compression with less than 3% performance degradation and up to 20\times and 50\times FLOPs reduction for training and inference, respectively.

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  1. NeuroTrails: Training with Dynamic Sparse Heads as the Key to Effective Ensembling

    cs.LG 2025-05 conditional novelty 6.0 of 10

    Dynamic sparse training of multiple heads on a shared backbone outperforms full dense ensembles on ImageNet and C4 while using less compute.

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