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Defining Quantum Games

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arxiv 2206.00089 v5 pith:Y4F2OHHA submitted 2022-05-31 quant-ph cs.ETcs.MM

classification quant-phcs.ETcs.MM
keywords quantumgamesphysicsconceptdimensionarticledefiningdimensions
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In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Citizen Science Games on the Timeline of Quantum Games

    quant-ph 2025-02 accept novelty 4.0 of 10

    A review of citizen science quantum games that attributes the field's development to serious game use, quantum computer evolution, and Quantum Game Jams.

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