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HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details

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arxiv 2206.07850 v2 pith:SJZ44CUA submitted 2022-06-15 cs.CV cs.GR

classification cs.CVcs.GR
keywords surfacedetailsfunctionhigh-frequencyreconstructionneuralrenderingcurrent
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Neural rendering can be used to reconstruct implicit representations of shapes without 3D supervision. However, current neural surface reconstruction methods have difficulty learning high-frequency geometry details, so the reconstructed shapes are often over-smoothed. We develop HF-NeuS, a novel method to improve the quality of surface reconstruction in neural rendering. We follow recent work to model surfaces as signed distance functions (SDFs). First, we offer a derivation to analyze the relationship between the SDF, the volume density, the transparency function, and the weighting function used in the volume rendering equation and propose to model transparency as transformed SDF. Second, we observe that attempting to jointly encode high-frequency and low-frequency components in a single SDF leads to unstable optimization. We propose to decompose the SDF into a base function and a displacement function with a coarse-to-fine strategy to gradually increase the high-frequency details. Finally, we design an adaptive optimization strategy that makes the training process focus on improving those regions near the surface where the SDFs have artifacts. Our qualitative and quantitative results show that our method can reconstruct fine-grained surface details and obtain better surface reconstruction quality than the current state of the art. Code available at https://github.com/yiqun-wang/HFS.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations

    cs.CV 2025-04 conditional novelty 6.0 of 10

    FreBIS replaces VolSDF's single encoder with three frequency-band encoders and a dissimilarity-based weighting module, yielding small rendering-quality gains on 9 BlendedMVS scenes.

  2. JOG3R: Towards 3D-Consistent Video Generators

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Jointly training a video diffusion model with a 3D point map reconstruction head improves the 3D consistency of generated videos and yields usable camera pose estimates on static scenes.

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