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Realistic One-shot Mesh-based Head Avatars

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arxiv 2206.08343 v1 pith:H75EEDNX submitted 2022-06-16 cs.CV cs.GR

classification cs.CVcs.GR
keywords headavatarsmeshmesh-basedneuralone-shotrealisticrome
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We present a system for realistic one-shot mesh-based human head avatars creation, ROME for short. Using a single photograph, our model estimates a person-specific head mesh and the associated neural texture, which encodes both local photometric and geometric details. The resulting avatars are rigged and can be rendered using a neural network, which is trained alongside the mesh and texture estimators on a dataset of in-the-wild videos. In the experiments, we observe that our system performs competitively both in terms of head geometry recovery and the quality of renders, especially for the cross-person reenactment. See results https://samsunglabs.github.io/rome/

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ConsistentAvatar: Learning to Diffuse Fully Consistent Talking Head Avatar with Temporal Guidance

    cs.CV 2024-11 conditional novelty 6.0 of 10

    ConsistentAvatar aligns a Fourier high-frequency detail map through a diffusion model and uses it, with normals and emotion text, to condition talking-head avatar generation, reducing temporal and expression inconsistency.

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