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Shadows Shed Light on 3D Objects

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arxiv 2206.08990 v1 pith:Q4V643CN submitted 2022-06-17 cs.CV cs.GR

classification cs.CVcs.GR
keywords objectapproachlightabledifferentiablegenerateinfermethod
verification ladder T0 review T1 audit T2 compute T3 formal
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3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes behind the occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our approach is also robust to real-world images where ground-truth shadow mask is unknown.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Objaverse-XL: A Universe of 10M+ 3D Objects

    cs.CV 2023-07 accept novelty 7.0 of 10

    Objaverse-XL supplies over 10 million diverse 3D objects that, when used to render 100 million views, improve zero-shot novel-view synthesis in models such as Zero123.

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