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Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP
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Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.
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Cited by 1 Pith paper
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Mind the Gap! Choice Independence in Using Multilingual LLMs for Persuasive Co-Writing Tasks in Different Languages
Users who first used a Spanish AI writing assistant subsequently used the English AI writing assistant less, suggesting a spillover that violates choice independence.
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