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Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

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arxiv 2207.04453 v1 pith:HOQUYDR4 submitted 2022-07-10 cs.CL

classification cs.CL
keywords datagamesvideodetectiongamemultilingualpersuasionrpgs
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Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mind the Gap! Choice Independence in Using Multilingual LLMs for Persuasive Co-Writing Tasks in Different Languages

    cs.CL 2025-02 conditional novelty 6.0 of 10

    Users who first used a Spanish AI writing assistant subsequently used the English AI writing assistant less, suggesting a spillover that violates choice independence.

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