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Exploring the Privacy Risks of Adversarial VR Game Design

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arxiv 2207.13176 v4 pith:JHN222BY submitted 2022-07-26 cs.CR

classification cs.CR
keywords personalprivacyadversarialadversariallyattributesdataenvironmentsgame
verification ladder T0 review T1 audit T2 compute T3 formal
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Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics like height and wingspan to demographics like age and gender. As notoriously data-hungry companies become increasingly involved in VR development, this experimental scenario may soon represent a typical VR user experience. Since the Cambridge Analytica scandal of 2018, adversarially designed gamified elements have been known to constitute a significant privacy threat in conventional social platforms. In this work, we present a case study of how metaverse environments can similarly be adversarially constructed to covertly infer dozens of personal data attributes from seemingly anonymous users. While existing VR privacy research largely focuses on passive observation, we argue that because individuals subconsciously reveal personal information via their motion in response to specific stimuli, active attacks pose an outsized risk in VR environments.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Virtual Reality, Real Problems: A Longitudinal Security Analysis of VR Firmware

    cs.CR 2025-08 conditional novelty 6.0 of 10

    A longitudinal study of 300+ Meta Quest and Pico firmware images shows VR devices systematically miss Android-standard kernel, binary, permission, and SELinux protections.

  2. When Incentives Backfire, Data Stops Being Human

    cs.CY 2025-02 conditional novelty 6.0 of 10

    Incentive-driven crowdwork erodes intrinsic motivation and data quality, so data collection should be redesigned around intrinsic motivation, with games as a promising template.

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