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Optimistic Gradient Descent Ascent in Zero-Sum and General-Sum Bilinear Games

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arxiv 2208.03085 v2 pith:SRYMSZJZ submitted 2022-08-05 math.OC

classification math.OC
keywords convergencegamesgeneral-sumogdabilinearmatrixascentconditions
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abstract

We study the convergence of Optimistic Gradient Descent Ascent in unconstrained bilinear games. In a first part, we consider the zero-sum case and extend previous results by Daskalakis et al. in 2018, Liang and Stokes in 2019, and others: we prove, for any payoff matrix, the exponential convergence of OGDA to a saddle point and also provide a new, optimal, geometric ratio for the convergence. We also characterize the step sizes inducing convergence, and are able to deduce the optimal step size for the speed of convergence. In a second part, we introduce OGDA for general-sum bilinear games: we show that in an interesting class of games, either OGDA converges exponentially fast to a Nash equilibrium, or the payoffs for both players converge exponentially fast to $+\infty$ (which might be interpreted as endogenous emergence of coordination, or cooperation, among players). We also give sufficient conditions for convergence of OGDA to a Nash equilibrium. These conditions are used to increase the speed of convergence of a min-max problem involving a matrix $A$, by introducing a general-sum game using the Moore-Penrose inverse matrix of $A$. This shows for the first time, at our knowledge, that general-sum games can be used to optimally improve algorithms designed for min-max problems. We finally illustrate our results on simple examples of Generative Adversarial Networks.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learnable Mixed Nash Equilibria are Collectively Rational

    cs.GT 2025-10 reject novelty 7.0 of 10

    A mixed Nash equilibrium that is locally uniformly stable under uncoupled learning dynamics must be weakly Pareto optimal, and uniform stability controls last-iterate convergence of smoothed best-response dynamics.

  2. Asymmetric Perturbation in Solving Bilinear Saddle-Point Optimization

    math.OC 2025-06 conditional novelty 7.0 of 10

    In bilinear saddle-point games, adding a small penalty to only one player's payoff makes that player's equilibrium exact and gives gradient ascent-descent a linear last-iterate rate.

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