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Game-theoretic Objective Space Planning

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arxiv 2209.07758 v2 pith:3LA74JY3 submitted 2022-09-16 cs.RO cs.AI

classification cs.ROcs.AI
keywords agentplanningactionactionsadversarialautonomousimprovesmotion
verification ladder T0 review T1 audit T2 compute T3 formal
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Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Existing approaches either discretize agent action by grouping similar control inputs, sacrificing performance in motion planning, or plan in uninterpretable latent spaces, producing hard-to-understand agent behaviors. Furthermore, the most popular policy optimization frameworks do not recognize the long-term effect of actions and become myopic. This paper proposes an agent action discretization method via abstraction that provides clear intentions of agent actions, an efficient offline pipeline of agent population synthesis, and a planning strategy using counterfactual regret minimization with function approximation. Finally, we experimentally validate our findings on scaled autonomous vehicles in a head-to-head racing setting. We demonstrate that using the proposed framework significantly improves learning, improves the win rate against different opponents, and the improvements can be transferred to unseen opponents in an unseen environment.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. {\alpha}-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function

    cs.RO 2024-12 conditional novelty 6.0 of 10

    α-RACER learns an approximate α-potential function offline from simulated races and maximizes it online to obtain approximate Nash equilibrium strategies for multi-car autonomous racing.

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