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Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning

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arxiv 2210.07792 v2 pith:UHGT2VLP submitted 2022-10-14 cs.CL

classification cs.CL
keywords modelcontrastivestorylanguagelearningpreferencegenerationhuman
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Controlled automated story generation seeks to generate natural language stories satisfying constraints from natural language critiques or preferences. Existing methods to control for story preference utilize prompt engineering which is labor intensive and often inconsistent. They may also use logit-manipulation methods which require annotated datasets to exist for the desired attributes. To address these issues, we first train a contrastive bi-encoder model to align stories with corresponding human critiques, named CARP, building a general purpose preference model. This is subsequently used as a reward function to fine-tune a generative language model via reinforcement learning. However, simply fine-tuning a generative language model with a contrastive reward model does not always reliably result in a story generation system capable of generating stories that meet user preferences. To increase story generation robustness we further fine-tune the contrastive reward model using a prompt-learning technique. A human participant study is then conducted comparing generations from our full system, ablations, and two baselines. We show that the full fine-tuning pipeline results in a story generator preferred over a LLM 20x as large as well as logit-based methods. This motivates the use of contrastive learning for general purpose human preference modeling.

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  1. Curiosity-Driven Reinforcement Learning from Human Feedback

    cs.CL 2025-01 conditional novelty 4.0 of 10

    Adding a prediction-error curiosity reward, masked to non-top-k tokens, improves output diversity of RLHF-trained LLMs while keeping reward-model judged quality roughly unchanged.

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