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Learning Robust Real-World Dexterous Grasping Policies via Implicit Shape Augmentation

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arxiv 2210.13638 v1 pith:3YLCFMBE submitted 2022-10-24 cs.RO

classification cs.RO
keywords graspingobjectslearningrealworlddatasetgraspsrobust
verification ladder T0 review T1 audit T2 compute T3 formal
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Dexterous robotic hands have the capability to interact with a wide variety of household objects to perform tasks like grasping. However, learning robust real world grasping policies for arbitrary objects has proven challenging due to the difficulty of generating high quality training data. In this work, we propose a learning system (ISAGrasp) for leveraging a small number of human demonstrations to bootstrap the generation of a much larger dataset containing successful grasps on a variety of novel objects. Our key insight is to use a correspondence-aware implicit generative model to deform object meshes and demonstrated human grasps in order to generate a diverse dataset of novel objects and successful grasps for supervised learning, while maintaining semantic realism. We use this dataset to train a robust grasping policy in simulation which can be deployed in the real world. We demonstrate grasping performance with a four-fingered Allegro hand in both simulation and the real world, and show this method can handle entirely new semantic classes and achieve a 79% success rate on grasping unseen objects in the real world.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DexVLG: Dexterous Vision-Language-Grasp Model at Scale

    cs.CV 2025-07 conditional novelty 6.0 of 10

    DexVLG is a vision-language model trained on 170 million simulated dexterous grasps that generates hand poses aligned with language instructions about which part of an object to grasp.

  2. A Survey: Learning Embodied Intelligence from Physical Simulators and World Models

    cs.RO 2025-07 conditional novelty 4.0 of 10

    Embodied intelligence learning is reviewed through the complementary lenses of physical simulators and world models, with a proposed IR-L0 to IR-L4 robot capability taxonomy.

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