Pith. sign in

REVIEW

Behaviour Trees for Creating Conversational Explanation Experiences

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2211.06402 v2 pith:GJTVVB76 submitted 2022-11-11 cs.AI

classification cs.AI
keywords explanationdialoguesystemconversationalmodelbehaviourexperiencesneeds
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

This paper presented an XAI system specification and an interactive dialogue model to facilitate the creation of Explanation Experiences (EE). Such specifications combine the knowledge of XAI, domain and system experts of a use case to formalise target user groups and their explanation needs and to implement explanation strategies to address those needs. Formalising the XAI system promotes the reuse of existing explainers and known explanation needs that can be refined and evolved over time using user evaluation feedback. The abstract EE dialogue model formalised the interactions between a user and an XAI system. The resulting EE conversational chatbot is personalised to an XAI system at run-time using the knowledge captured in its XAI system specification. This seamless integration is enabled by using Behaviour Trees (BT) to conceptualise both the EE dialogue model and the explanation strategies. In the evaluation, we discussed several desirable properties of using BTs over traditionally used STMs or FSMs. BTs promote the reusability of dialogue components through the hierarchical nature of the design. Sub-trees are modular, i.e. a sub-tree is responsible for a specific behaviour, which can be designed in different levels of granularity to improve human interpretability. The EE dialogue model consists of abstract behaviours needed to capture EE, accordingly, it can be implemented as a conversational, graphical or text-based interface which caters to different domains and users. There is a significant computational cost when using BTs for modelling dialogue, which we mitigate by using memory. Overall, we find that the ability to create robust conversational pathways dynamically makes BTs a good candidate for designing and implementing conversation for creating explanation experiences.

Discussion (0). Continue with ORCID to comment.

Pith tools