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One Eye is All You Need: Lightweight Ensembles for Gaze Estimation with Single Encoders

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arxiv 2211.11936 v1 pith:YF2P2G5D submitted 2022-11-22 cs.CV

classification cs.CV
keywords calibrationgazemodelensembleestimationachievearchitectureseyes
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Gaze estimation has grown rapidly in accuracy in recent years. However, these models often fail to take advantage of different computer vision (CV) algorithms and techniques (such as small ResNet and Inception networks and ensemble models) that have been shown to improve results for other CV problems. Additionally, most current gaze estimation models require the use of either both eyes or an entire face, whereas real-world data may not always have both eyes in high resolution. Thus, we propose a gaze estimation model that implements the ResNet and Inception model architectures and makes predictions using only one eye image. Furthermore, we propose an ensemble calibration network that uses the predictions from several individual architectures for subject-specific predictions. With the use of lightweight architectures, we achieve high performance on the GazeCapture dataset with very low model parameter counts. When using two eyes as input, we achieve a prediction error of 1.591 cm on the test set without calibration and 1.439 cm with an ensemble calibration model. With just one eye as input, we still achieve an average prediction error of 2.312 cm on the test set without calibration and 1.951 cm with an ensemble calibration model. We also notice significantly lower errors on the right eye images in the test set, which could be important in the design of future gaze estimation-based tools.

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  1. A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A3FR parallelizes CPU gaze tracking with GPU 3D Gaussian Splatting rendering using incremental early-exit gaze predictions, cutting end-to-end foveated rendering latency by up to 2x without measured quality loss.

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