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PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices

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arxiv 2211.12562 v2 pith:WIEWV2JN submitted 2022-11-22 cs.CV

classification cs.CV
keywords methodsgeometricdetailencodingfasthash-basedhoweverimplicit
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at: https://radualexandru.github.io/permuto_sdf

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

    cs.GR 2026-08 conditional novelty 6.0 of 10

    A hybrid BRDF model, combining a GGX analytical term with a tiny learned residual and gating network, fits measured materials more accurately than fully neural models at equal memory cost.

  2. Neural Surface Priors for Editable Gaussian Splatting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A neural-surface-guided Gaussian splatting pipeline propagates mesh edits through a triangle soup proxy, enabling mesh-based editing of reconstructed scenes.

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