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Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration

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arxiv 2301.03398 v2 pith:EVOJOTMR submitted 2023-01-09 cs.RO cs.AI

classification cs.ROcs.AI
keywords actionexplorationasynchronousmarleverymulti-agentagentapply
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 11 citations worldwide. Full citation record

  1. Dynamic Graph Communication for Decentralised Multi-Agent Reinforcement Learning

    cs.MA 2024-12 conditional novelty 6.0 of 10

    A GAT-based aggregator and a learned iteration controller improve NetMon's decentralized packet routing in simulated dynamic networks by 9.5% reward while using 6.4% less communication.

  2. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

  3. An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents

    cs.MA 2025-08 reject novelty 4.0 of 10

    Scaling team members' rewards when multiple agents get positive rewards improves MADDPG's empirical team and individual reward in one MPE environment.

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