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GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency

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arxiv 2301.10941 v3 pith:BEUKGWCB submitted 2023-01-26 cs.CV

classification cs.CV
keywords nerfconsistencyfew-shotradiancegeconerfgeometry-awareneuralregularize
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We present a novel framework to regularize Neural Radiance Field (NeRF) in a few-shot setting with a geometry-aware consistency regularization. The proposed approach leverages a rendered depth map at unobserved viewpoint to warp sparse input images to the unobserved viewpoint and impose them as pseudo ground truths to facilitate learning of NeRF. By encouraging such geometry-aware consistency at a feature-level instead of using pixel-level reconstruction loss, we regularize the NeRF at semantic and structural levels while allowing for modeling view dependent radiance to account for color variations across viewpoints. We also propose an effective method to filter out erroneous warped solutions, along with training strategies to stabilize training during optimization. We show that our model achieves competitive results compared to state-of-the-art few-shot NeRF models. Project page is available at https://ku-cvlab.github.io/GeCoNeRF/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis

    cs.CV 2025-05 conditional novelty 6.0 of 10

    GoLF-NRT fuses global context from a 3D sparse-attention transformer with epipolar local geometry and kernel-regression adaptive sampling to improve few-shot novel view synthesis.

  2. PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations

    cs.CV 2025-07 conditional novelty 5.0 of 10

    PCR-GS stabilizes pose-free 3D Gaussian Splatting on fast-moving video by aligning DINO semantic features and wavelet high-frequency details between neighboring frames.

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