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TEXTure: Text-Guided Texturing of 3D Shapes

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arxiv 2302.01721 v1 pith:Q3S67RGW submitted 2023-02-03 cs.CV cs.GR

classification cs.CVcs.GR
keywords texturestexturetexturinggenerationdepth-to-imagedifferentdiffusionediting
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing.

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Cited by 1 Pith paper

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  1. MARBLE: Material Recomposition and Blending in CLIP-Space

    cs.CV 2025-06 conditional novelty 6.0 of 10

    MARBLE performs material blending and parametric material-attribute control by manipulating CLIP image embeddings and injecting them into a specific U-Net block of a pre-trained diffusion model.

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