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Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

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arxiv 2303.02091 v2 pith:BMA4QHSS submitted 2023-03-03 cs.CV

classification cs.CV
keywords renderingmeshnerfsurfaceappearancegeometryimagesmeshes
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refining algorithm is developed to adaptively adjust both vertex positions and face density based on re-projected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor

    cs.GR 2025-06 conditional novelty 6.0 of 10

    Two small mapping networks connect a frozen 3D encoder to a frozen 3D generator, so the generator decompresses objects from latent codes as small as 3 KB, achieving up to 2187x compression on meshes.

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