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Self-NeRF: A Self-Training Pipeline for Few-Shot Neural Radiance Fields

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arxiv 2303.05775 v1 pith:BATNSFZF submitted 2023-03-10 cs.CV cs.GR

classification cs.CVcs.GR
keywords nerfviewsfieldsradianceself-nerffew-shotinputiteration
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Recently, Neural Radiance Fields (NeRF) have emerged as a potent method for synthesizing novel views from a dense set of images. Despite its impressive performance, NeRF is plagued by its necessity for numerous calibrated views and its accuracy diminishes significantly in a few-shot setting. To address this challenge, we propose Self-NeRF, a self-evolved NeRF that iteratively refines the radiance fields with very few number of input views, without incorporating additional priors. Basically, we train our model under the supervision of reference and unseen views simultaneously in an iterative procedure. In each iteration, we label unseen views with the predicted colors or warped pixels generated by the model from the preceding iteration. However, these expanded pseudo-views are afflicted by imprecision in color and warping artifacts, which degrades the performance of NeRF. To alleviate this issue, we construct an uncertainty-aware NeRF with specialized embeddings. Some techniques such as cone entropy regularization are further utilized to leverage the pseudo-views in the most efficient manner. Through experiments under various settings, we verified that our Self-NeRF is robust to input with uncertainty and surpasses existing methods when trained on limited training data.

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  1. 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A 4D Gaussian Splatting method with uncertainty-weighted diffusion and depth-smoothness regularization plus dynamic-region densification improves reconstruction and novel-view synthesis on casually recorded monocular videos.

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